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Live Action Rayearth CMs are Fun, Cool PDF Print E-mail
Written by Vincent Diamante   
Sunday, 12 October 2008 09:01

While at dinner last night, Magic Knight Rayearth cosplay came up, and so I just HAD to show people this fine example of video game marketing from the mid-90s...

And then there's the similarly styled Game Gear Rayearth commercial, which I was surprised could not be found on Youtube... so off I went trawling my hard drives and

301 Moved Permanently

now it's here for all to see...

Yeah, I think live action Rayearth would be crazy (awesome).

Yeah, I really liked Rayearth when I was a kid...

ICO x Yawara! Parody... PDF Print E-mail
Written by Vincent Diamante   
Sunday, 05 October 2008 01:35

Ico is cool.  Yawara is cool.

An Ico parody of the Yawara! anime OP is downright hilarious.  (If you haven't played Ico there are spoilers aplenty...! why haven't you played it yet?!)

Things Read, Things Missed PDF Print E-mail
Written by Vincent Diamante   
Saturday, 27 September 2008 00:47

Things I've read:

Not only is [the Asus Radeon HD 4850] a cornucopia of graphical goodness, with roughly twice the memory bandwidth and shader power of the Radeon HD 4670, but it has an historically implausible archer chick surrounded by rose petals on it. Just looking at it, I feel calm and secure, though slightly aroused.

Wii Music is the closest video game ever to become ‘art’.  (his emphasis)

Things I've missed:

  • The San Francisco Valkyria Chronicles event.  There aren't too many games that I truly dork out over.  Valkyria Chronicles (or Senjou no Valkyria, if you insist) is one of those games.  Easily the best Sega game in years and probably my favorite of this current generation of games.  I briefly considered shirking responsibilities today so that I could go to this pre-release event and... oh, I don't know.  Meet the producer?  Grab some swag?  Hang out with some girl friends who happened to be at nearby Yaoicon?  Since I couldn't, I guess I'll just read Dom's take on the entire thing while I send sad emoticons his way...
  • Juno Reactor.  They were in Los Angeles over the last two days, conducting a meet and greet and giving a concert... and I had no idea.  Apparently they were second billing on this tour, ceding the top spot to this dude Sugizo.  (Sugizo is most known for his exploits in the J-rock band Luna Sea, which I know little about except for the fact that their name is an anagram for the phrase anal use...)  I know I shouldn't have gone a month without hitting Anime Jungle.  Man.  Juno Reactor.  Man.
Note to self: stop missing things...!
Maid TRPG is Silly, Ridiculous PDF Print E-mail
Written by Vincent Diamante   
Wednesday, 24 September 2008 19:38

Maid: The Role Playing Game.  It's a tabletop role playing game where you (and a couple of buddies, if you so desire) play as maids in a light comedy anime setting.

I don't know what else to add to that.  Except maybe:

What maid would you be?

Would you be the osananajimi type who grew up with the young master and made a promise to protect him from the evil aliens who are currently threatening the world and the house's collection of fine crockery?

Or maybe you'll be the easily excited and clumsy martial artist who goes out at night to protect your bumbling masters from bad deals with shady businessmen through chop suey and kung fooey?

Or perhaps you'd prefer to be the maid that's been sold into slavery after dealings between your family and the yakuza, who must now balance life as a servant for an unwitting master with life as a dominatrix in training?

Me, I'd rather be the master.  Maybe they'll make a TRPG for that after this one gets around (or maybe he'll make one called Peerless Food Fighters!)...

On Music Loops in Flower PDF Print E-mail
Written by Vincent Diamante   
Saturday, 20 September 2008 15:42

Below is an e-mail I sent to a fellow audio colleague after he asked how I was going about "battling repetition" and "endless loop syndrome" in the upcoming PS3 video game from thatgamecompany: Flower...

Interesting you mention looping...

I personally adore the loop.  In most of the games I've worked on, I try my best to work with the loop rather than against it.  The loop itself strikes me as something that can be quite beautiful and elegant.  And, after all, gaming consists of all sorts of loops... from the engineers who spend hours studying and crafting the proper gameplay loop for the system... to the player who wants nothing more than to stay in that moment where his abilities and desires meeting with the game's demands creates a loop of joyful play.

Of course, every single bit of gameplay music in Flower is interactive.  There's a lot of multiple stream mixing and dynamic cuing and all sorts of stuff, and in ten playthroughs of any given area, there'll likely be ten different builds of music.

But the music is very much loop based.  I like loops.  Many of my favorite pieces of game music are loops.  I'd also say that the music that most game music fans consider their favorites are also loops.

I definitely like interactive music.  I actually got my start in game music doing MODs, and jumping between patterns and convoluting the piece structure is an amazing thing.  And like I said, there's a heck of a lot of interactivity in Flower's music.  Lots of LUA scripts and SCREAM scripts and a good bit of MIDI-driven stuff.  Despite all that, the thing that I'm pushing forward is a really coherent, discrete aural identity for Flower that I believe could not be instantiated without the use of the loop as an important musical structure...


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